I know it is hard to believe, but while most of the academic world is enjoying the last few weeks of university break, down under in Kiwi-land we’re in the thick of the academic year. This year I tried out some new essay questions for my Gender and Post-Conflict Development and Feminist International Relations courses and I have to say- I created the best essay question ever. The suspense is killing you right? Here it is:
You’ve been asked to help create a realistic video game that illustrates women’s experiences of war and insecurity. Referring to readings covered in class, what types of activities, challenges, and events would you include in the game? How do you think the public would respond to your game?
The best part about this question has been the incredible debates and discussions it created in class and the amazing answers students came up with. I had to share a couple.
One student designed the game to follow a family forced to flee their village. The family faces numerous challenges at each level of the game, including finding food and daily necessities through the black market, hiding from rebel attacks, and eventually joining and adapting to life in a refugee camp.
Another student created a female soldier character that survives war by joining in atrocities such as amputations. In the last phase of the game the player has to find a way to get included in the disarmament process- at the disarmament camps the female soldier character has to avoid sexual abuse and physical violence. Another student gives the player the option to choose from the following characters: a woman caught in a civil war in East Africa and a Western woman fighting within a peacekeeping unit. Both women face different sets of obstacles- including the threat of sexual violence from their comrades.
I could go on, but I think you get the idea. The question was meant to be thought provoking (and quite frankly was a last ditch effort to create an exam that I thought might be more interesting to grade!). There were no limits to the ideas on how to create a game, but when it came to thinking about how audiences would respond to such a ‘realistic’ video games students were less enthusiastic. I guess it is worth asking: Would a truly realistic war video game, one that represented men and women’s experiences of war- complete with sexual violence, food scarcity, amputations, and refugee flows- flop? No answers here, but would love to start a discussion. Or to hear what your video game would look like.
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